A Kinetic Shape has a physical and continuous curve with a changing radius that is exactly defined by its kinetic behavior. A Kinetic Shape curve is defined by specifying the force applied to the Kinetic Shape and the force with which the Kinetic Shape subsequently reacts at ground contact. This concept allows for predictable, position-dependent, and purely mechanical force redirection which make it broadly applicable. Kinetic Shapes have been previously used in several applications to predict the redirection of forces applied to the shape into ground reaction forces. Here, we analyze various ways 2D Kinetic Shapes interact and show how different mechanical force-based computational operations can be performed using these interconnected Kinetic Shapes, which we call Kinetic Shape Systems.

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