Interactive robotics-based exhibits for informal science learning are becoming increasingly popular, as they offer the novelty of a robot to visitors and they allow them to reflect on their actions through instant feedback from remote control elements. This study explores the deployment of one such platform featuring a robotic fish at informal science learning events and venues. We examine the usage of three control modes, varying in their degree of interactivity, implemented through an iDevice application for maneuvering a robotic fish. Specifically, we evaluate the time spent by visitors on three control modes of the platform at informal science learning event and venues, and the distribution of the demographics of the users. This preliminary study is conducted to assess the user interest among the control modes.

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